![]() ![]() To move the text towards the camera you change the depth position. In this mode the first slider controls the horizontal position, the second the vertical and the third the depth. The default animation mode is Text Position. The current version of BluffTitler features 10 different layers: Camera, Light, Text, EPS, Picture, Video, Video Capture, Plasma, Particle, and Audio.Ī show is built out of layers, a layer is built out of keyframes and a keyframe contains properties you set with the 3 sliders.Īll the effects you can animate are listed in the Animation Mode list box. Every layer has it's own effects and can be animated independently. The BluffTitler animation is called a show and is built out of layers. I have been using this product for about a month and I can highly recomment it. now renders all child layers when the active layer is a container layerīugfix: GLB models using colour-per-vertex are now correctly loadedīugfix: GLB models without index buffers are now correctly loaded View full changelog Sections/Browse similar tools ![]() Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures. This can be used to reflection map the whole 3D model This can be used to fix single sided faces of 3D modelsįX Ignore metallic map property in the AdvancedMaterials/ColourmapNormalmapCubemap effect. This can be used to improve the rendering of 3D models using transparent texturesįX Double sided property in the AdvancedMaterials/ColourmapNormalmapCubemap effect. Learn moreįX Alpha test property in the AdvancedMaterials/ColourmapNormalmapCubemap effect. Model textures are now rendered as thumbnails in the MEDIA > Change texture. Number of textures per layer increased from 3 to 4 dialog to make the whole layer glowģ new properties in camera layer: Glow intensity, Glow range & Glow colourĢ new special URLs in MEDIA > Change texture. Glow checkbox in Layer > Active layer properties. ![]() Glow icon on model thumbnails in file dialog Support for GLB models with animated morph targets Support for GLB models with metallic maps Support for GLB models with ambient occlusion maps Updated translations: English, Nederlands, Kreyol, Français, Español, Japanese, Magyar, Chinese(Simplified), Chinese(Traditional), Suomi, Arabic, Slovenian, Tamil & Croatian ![]()
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